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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – moving the cat across the stage


As a warm up, we're going to make the default Scratch cat move across the stage.

  1. Click on the Create button to open a new project in the editor. The project contains a single sprite—the Scratch cat.

  2. In the blocks palette, click on the Events button.

  3. Drag the when flag clicked block to the scripts.

  4. In the blocks palette, click on the Motion button.

  5. Drag the move (10) steps block to the scripts area and snap it to the bottom of the when flag clicked block, as shown in the following screenshot:

    Tip

    How to snap two blocks together

    As you drag a block onto another block, a white line is displayed to indicate that the block you are dragging can be added to the script. When you see the white line, release your mouse to snap the block in place.

  6. Click on the green flag above the stage repeatedly to set our first Scratch program in motion.

    Tip

    If the cat reaches the end of the stage, you need to manually move the sprite to the left side of the stage by clicking...

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