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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Summary


Not only did we use math to solve our question, but we also learned that doubling is a very powerful concept when applied over time. Double my money, please!

With the exception of the pen tool and the mathematical functions, this chapter built on many of the concepts we've learned before. Specifically, we relied heavily on the use of variables to provide an interactive project that is capable of crunching a wide range of number combinations.

This chapter introduced mathematical functions and the pen tool to help us play out the action on the stage. We used math to solve three types of problems in our program. First, we solved the equations. Second, we used math as a conditional check to determine if we needed to double our amount one more time. Third, we used a trigonometric function to graph the results of the double equation in a way that scaled to the Scratch stage.

Much like in daily life, we can't escape math as Scratch programmers. This knowledge is worth accumulating and, once...

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