Graphics and games
Its high performance and low-level capabilities make Rust an ideal choice in this field. Searching for graphics reveals bindings for OpenGL (gl, glfw-sys
), Core Graphics, gfx, gdk, gtk
(http://gtk-rs.org), or the minimal Gtk+ library mg
, and others. conrod
is a 2D GUI library and relm
is an asynchronous, GTK+-based GUI library, inspired by Elm. gtk
is the most advanced library, but at the time of writing a complete cross-platform GUI toolkit is not yet available.
Have a look at the http://arewegameyet.com website to see what the current status is on the Rust game front. There is a modular game engine called piston
(https://github.com/PistonDevelopers/piston), chipmunk 2D, and bindings for SDL2 and Allegro5. kiss3d
(see http://kiss3d.org) is a crate for a simple 3D game engine. A number of physics (such as ncollide
) and math (such as nalgebra
and cgmath
) crates exist that can be of use here.
Here are the steps for a simple app that uses piston
to draw a blue circle:
- Create...