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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Graphics and games


Its high performance and low-level capabilities make Rust an ideal choice in this field. Searching for graphics reveals bindings for OpenGL (gl, glfw-sys), Core Graphics, gfx, gdk, gtk (http://gtk-rs.org), or the minimal Gtk+ library mg, and others. conrod is a 2D GUI library and relm is an asynchronous, GTK+-based GUI library, inspired by Elm. gtk is the most advanced library, but at the time of writing a complete cross-platform GUI toolkit is not yet available.

Have a look at the http://arewegameyet.com website to see what the current status is on the Rust game front. There is a modular game engine called piston (https://github.com/PistonDevelopers/piston), chipmunk 2D, and bindings for SDL2 and Allegro5. kiss3d (see http://kiss3d.org) is a crate for a simple 3D game engine. A number of physics (such as ncollide) and math (such as nalgebra and cgmath) crates exist that can be of use here.

Here are the steps for a simple app that uses piston to draw a blue circle:

  1. Create...
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