Creating a Level Sequencer and importing our character Blueprint
So, let’s get started with creating a Level Sequencer (there isn’t a lot to it).
First, you need to right-click anywhere within your Content folder; in my case, I did just that within my MetaHumans folder, which you can see in Figure 7.1. Then, go to Animation, and then click on Level Sequencer.
Figure 7.1: Creating a Level Sequencer
With the Level Sequencer created, you’ll see a Level Sequencer clapper icon in the Content folder. Double-click on the Level Sequencer icon to open it. You will see an empty Sequencer as per Figure 7.2:
Figure 7.2: An empty Level Sequencer
In order to animate using the Level Sequencer, you need to add an actor. An actor can be pretty much anything that you want to animate. Once an actor is added to a Sequencer, an animation track is created.
Because we want to animate our MetaHuman character, we will need to add...