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Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
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Authors (4):
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Peter Roelants Peter Roelants
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Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
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Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
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Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Chapter 7. Deep Learning for Board Games

You may have read sci-fi novels from the 50's and 60's; they are full of visions of what life in the 21st century would look like. They imagined a world of people with personal jet packs, underwater cities, intergalactic travel, flying cars, and truly intelligent robots capable of independent thought. The 21st century has arrived now; sadly, we are not going to get those flying cars, but thanks to deep learning, we may get that robot.

What does this have to do with deep learning for board games? In the next two chapters, including the current one, we will look at how to build Artificial Intelligence (AI) that can learn game environments. Reality has a vast space of possibilities. Doing even simple human tasks, such as getting a robot arm to pick up objects, requires analyzing huge amounts of sensory data and controlling many continuous response variables for the movement of the arms.

Games act as a great playing field for testing...

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