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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Dance! Dance! Dance!


In this final task of the stick figure dance company project, we finally come to the "company" part. So far, we've created one lonely stick figure dancer that is moving in its own little virtual world. And this is going out of fashion. We will now add some more dancers by cloning the one we've already created; to prevent our dancers from being indistinguishable, we will add a little variation here and there.

To make our code more readable, we will create a new class that holds our stick figure data and is responsible for drawing the body of one figure. This class is also used to store the color and size of each dancer.

We will place the dancers in the draw() method and use the translate() method to draw each dancer in another location on the dancefloor.

Engage Thrusters

Let's add more dancers:

  1. Open the sketch you created in the Making a dancer task, and add a new class by clicking on the little arrow icon on the right and choosing New Tab from the menu. The new class is called...

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