Exercise – making two meshes merge together
In this exercise, we’ll take two cubes and merge them at places where they’re the closest to each other. We will do this with the help of volume cubes, Math nodes, and Geometry Proximity nodes. Let’s get right into it:
- Let’s start off by copying three cubes into our viewport.
- After that, let’s go to the Geometry Nodes workspace and add a new node tree to the second cube.
- We won’t be needing the Group Input node, since we’ll be making use of a Volume Cube node instead, so delete this Group Input node and replace it with a Volume Cube node.
- Now, it’s time to reference our two other cubes in the Geometry Node editor. We can do that by dragging them from the outline into the editor.
Alternatively, you can also perform this action manually by adding two Object Info nodes and linking the cubes respectively.
Note
Make sure the Object Info nodes are both...