Summary
You now know how to successfully close and ship a game. We have seen that you need to be conscious of the time required for the final stage in every game’s development. We have learned the risks of putting a game together for release and how to avoid the danger of feature creep. We have seen what polish is and how the team and the designers can polish their game to improve the quality of the game.
We had a quick look at the QA process and went through a list of useful tips and suggestions for you to keep in mind when the time comes to close your project and finally enjoy shipping your game!
This is the final chapter of this book, so it is time to say goodbye and thank you for taking this journey with us. We invite you to revise and reread various parts of this book as you make progress with your current or next video game project and to keep learning about game design by reading books, watching lessons online, and, most of all, making games!
We wish you the...