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PlayStation Mobile Development Cookbook
PlayStation Mobile Development Cookbook

PlayStation Mobile Development Cookbook: Over 65 recipes that will help you create and develop amazing mobile applications!

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Profile Icon Michael Fleischauer
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Mex$1128.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (3 Ratings)
Paperback Mar 2013 322 pages 1st Edition
eBook
Mex$811.99 Mex$902.99
Paperback
Mex$1128.99
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Arrow left icon
Profile Icon Michael Fleischauer
Arrow right icon
Mex$1128.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (3 Ratings)
Paperback Mar 2013 322 pages 1st Edition
eBook
Mex$811.99 Mex$902.99
Paperback
Mex$1128.99
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eBook
Mex$811.99 Mex$902.99
Paperback
Mex$1128.99
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PlayStation Mobile Development Cookbook

Chapter 1. Getting Started

In this chapter we will cover:

  • Accessing the PlayStation Mobile portal

  • Installing the PlayStation Mobile SDK

  • Creating a simple game loop

  • Loading, displaying, and translating a textured image

  • "Hello World" drawing text on an image

  • Deploying to PlayStation Mobile certified Android devices

  • Deploying to a PlayStation Vita

  • Manipulating an image dynamically

  • Working with the filesystem

  • Handling system events

Introduction


The PlayStation Mobile (PSM) SDK represents an exciting opportunity for game developers of all stripes, from hobbyists to indie and professional developers. It contains everything you need to quickly develop a game using the C# programming language. Perhaps more importantly, it provides a market for those games. If you are currently using XNA, you will feel right at home with the PSM SDK.

You may be wondering at this point, Why develop for PlayStation Mobile at all? Obviously, the easiest answer is, so you can develop for PlayStation Vita, which of itself will be enough for many people. Perhaps, though the most important reason is that it represents a group of dedicated gamers hungry for games. While there are a wealth of games available for Android, finding them on the App Store is a mess, while supporting the literally thousands of devices is a nightmare. With PlayStation Mobile, you have a common development environment, targeting powerful devices with a dedicated store catering to gamers.

We are now going to jump right in and get those tools up and running. Of course, we will also write some code and show how easy it is to get it running on your device. PlayStation Mobile allows you to target a number of different devices and we will cover the three major targets (the Simulator, PlayStation Vita, and Android). You do not need to have a device to follow along, although certain functionality will not be available on the Simulator.

One thing to keep in mind with the PlayStation Mobile SDK is that it is essentially two SDKs in one. There is a much lower level set of libraries for accessing graphics, audio, and input, as well as a higher-level layer build over the top of this layer, mostly with the complete source available. Of course, underneath this all there is the .NET framework. In this chapter, we are going to deal with the lower level graphics interface. If the code seems initially quite long or daunting for what seems like a simple task, don't worry! There is a much easier way that we will cover later in the book.

Accessing the PlayStation Mobile portal


This recipe looks at creating a PSM portal account. For this process it is mandatory to download and use the PSM SDK.

Getting ready

You need to have a Sony Entertainment Network (SEN) account to register with the PSM portal. This is the standard account you use to bring your PlayStation device online, so you may already have one. If not, create one at http://bit.ly/Yiglfk before continuing.

How to do it...

  1. Open a web browser and log in to http://psm.playstation.net. Locate and click on the Register button.

  2. Sign in using the SEN account.

  3. Agree to the Terms and Conditions. You need to scroll to the bottom of the text before the Agree button is enabled. But, you always read the fine print anyways... don't you?

  4. Finally select the e-mail address and language you want for the PlayStation Mobile portal. You can use the same e-mail you used for your SEN account. Click on Register.

  5. An e-mail will be sent to the e-mail account you used to sign up. Locate the activation link and either click on it, or copy and paste into a browser window:

  6. Your account is now completed, and you can log in to the PSM developer portal now.

How it works...

A PlayStation Mobile account is mandatory to download the PSM tools. Many of the links to the portal require you to be logged in before they will work. It is very important that you create and activate your account and log in to the portal before continuing on with the book! All future recipes assume you are logged in to the portal.

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Key benefits

  • Learn how you can create your own fantastic PlayStation¬ÆMobile (PSM) applications
  • Develop 2D games quickly and easily, complete with graphics, audio, and input
  • Discover how to construct your own 3D world, import models, and even create texture and vertex shaders

Description

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.

Who is this book for?

If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you.

What you will learn

  • Discover how to handle multiple sources of input to really help you create something unique
  • Load and animate sprites within your own 2D game to get up and running quickly with the SDK
  • Harness the power of the GameEngine 2D library to make your workflow easier
  • Add engaging physics to your game projects with amazing ease
  • Learn how to play a variety of sound effects and music and increase player immersion
  • Create and navigate a 3D world, taking your visuals to the next level
  • Use 3D models and shaders to make your projects look stunning
  • Add multiplayer functionality for exciting competitive and cooperative gameplay
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 25, 2013
Length: 322 pages
Edition : 1st
Language : English
ISBN-13 : 9781849694186
Vendor :
Sony Computer Entertainment
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Publication date : Mar 25, 2013
Length: 322 pages
Edition : 1st
Language : English
ISBN-13 : 9781849694186
Vendor :
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Table of Contents

9 Chapters
Getting Started Chevron down icon Chevron up icon
Controlling Your PlayStation Mobile Device Chevron down icon Chevron up icon
Graphics with GameEngine2D Chevron down icon Chevron up icon
Performing Actions with GameEngine2D Chevron down icon Chevron up icon
Working with Physics2D Chevron down icon Chevron up icon
Working with GUIs Chevron down icon Chevron up icon
Into the Third Dimension Chevron down icon Chevron up icon
Working with the Model Library Chevron down icon Chevron up icon
Finishing Touches Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Full star icon 5
(3 Ratings)
5 star 100%
4 star 0%
3 star 0%
2 star 0%
1 star 0%
Hallucinagenii Jan 27, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book covers so much so well that I don't know where I would be without it when it comes to the Playstation Mobile SDK. It is an excellent starting point and reference. I would highly recommend this book - and with the SDK being so simple to use with the aid of this book and Sony Mobile Developer's licenses being so cheap it is definitely worth it!
Amazon Verified review Amazon
Ben Sheron May 16, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Lays out the basics of playstation mobile development in a clear, concise and often charming way using examples. I was thoroughly impressed.
Amazon Verified review Amazon
Nicolas Garcia Jan 20, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I bought this book because I wanted to start developing for the PS Vita... and that's what it is all about. Some C# knowledge (or Java) would help you to start and this book will take you from that point to deploying your own apps/games on your PS Vita without wasting money (developers' tool and license are free right now!) or time. It doesn't get so heavy and practically covers everything on the PS (Controls, colors, sprites,...). On the other hand I think a second book would be helpful, or at least if you want to build your own best selling game!
Amazon Verified review Amazon
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