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PhoneGap By Example

You're reading from   PhoneGap By Example Use PhoneGap to apply web development skills and learn variety of cross-platform mobile applications

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785285318
Length 368 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Installing and Configuring PhoneGap FREE CHAPTER 2. Setting Up a Project Structure with Sencha Touch 3. Easy Work with Device – Your First PhoneGap Application "Travelly" 4. Integrating the Travelly Application with Custom Service 5. Crazy Bubbles - Your First HTML5 Mobile Game 6. Share Your Crazy Bubbles Game Result on Social Networks 7. Building a Real-time Communication Application – Pumpidu 8. Building "Imaginary" – An Application with Instagram-like Image Filters 9. Testing the PhoneGap Application 10. Releasing and Maintaining the Application Index

Releasing a bubble


When the mouse or tap is released with a bubble selected, we need to follow these steps:

  1. Check for matches

  2. Remove matched bubbles

  3. Drop down bubbles above the removed bubbles

  4. Refill the board

We perform all these steps in the releaseBubble function:

function releaseBubble(selectedBubble, pointer) {
    checkAndKillBubbleMatches(selectedBubble);
    removeKilledBubbles();
    var dropBubbleDuration = dropBubbles();
    game.time.events.add(dropBubbleDuration * 100, refillBoard);
    window.allowInput = false;
    window.selectedBubble = null;
    window.tempShiftedBubble = null;
}

Here, you can see that we refilled the board with some timeout. We did it using the game.time.events.add function. The first parameter is timed out for calling the second parameter, that function is to refill the board. We need to be sure that all the existing bubbles have dropped down. In the end of the function, you can see that we disabled input. We enable it only when the board has finished refilling...

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