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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Tracking hands


In this recipe, we are going to expand on the previous recipe and add hand tracking after recognizing a gesture. Moreover, we will also show the location of a hand in the screen overlying the depth frame data.

Getting ready

Create a project in Visual Studio and prepare it for working with OpenNI and NiTE using the Create a project in Visual Studio 2010 recipe in Chapter 2, OpenNI and C++, and then configure Visual Studio to use OpenGL using the Configuring Visual Studio 2010 to use OpenGL recipe in Chapter 3, Using Low-level Data.

How to do it...

  1. Define the window_w, window_h, and gl_texture variables on top of your source code, below the #include lines, just as with the other examples we wrote using OpenGL and GLUT.

  2. Add the following code right below them:

    nite::HandTracker hTracker;
  3. Copy ReadLastCharOfLine() and HandleStatus() from the first recipe of this chapter and paste it here. Also, copy gl_IdleCallback() from the Initialize and prepare OpenGL recipe in Chapter 3, Using Low...

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