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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Chapter 4. Working with Raster Graphics – Images, Videos, and Shaders

In the previous chapters, we dealt with 2D graphics made exclusively from geometric primitives. This kind of graphics is called vector graphics and is great for generating algorithm-based pictures. Drawing and manipulating pictures of real-world objects requires other 2D graphics called raster graphics, which is based on raster images.

In this chapter, we will consider the basics of raster graphics by covering the following topics:

  • Loading and drawing raster images and videos
  • Grabbing and drawing live video from a camera
  • Mixing images using additive blending
  • Drawing to the offscreen buffer
  • Processing images using fragment shaders demonstrated by implementing the kaleidoscope effect.

At the end of the chapter, we will have our video synthesizer extended with raster graphics capabilities, including mixing images, video files, and live video from a camera, and processing the resulting picture with the kaleidoscope...

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