There Are No BUGS Without U – QA and the Game Team
We have reached the final chapter of this book, thank you for reading so far! For the end, I left some of the most interesting and up-and-coming things in game QA.
In continuation of Chapter 12, Beyond Testing – Introduction to Test Management, we will first talk about how to build great QA teams. While QA management has a major role in this, depending on your studio structure, almost everyone in QA will have an influence and their own role in the team-building process. We will learn more about different types of QA team organizations, why we would choose one over another, and how to work within them.
Outsourced QA is a norm in today’s testing, but it’s not necessarily as easy and straightforward as it might seem. To be able to really make the best of the collaboration between gaming studios and outsourced partners, and avoid downtime and expensive mistakes, we will learn in depth how to set up our...