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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Chapter 3. Graphics for Mobile

Videogames strongly rely on graphics. The production of graphic assets for mobile games poses several challenges to game artists, mostly dependent on the necessity to both create nice-looking and appealing graphics while dealing with reduced screen dimensions and limited memory allocation. In this chapter we will describe how to create 2D and 3D assets for mobile games, what software packages and techniques can be used and what file formats support graphics for mobile games.

In this chapter, we will cover the following topics:

  • Raster and vector graphics
  • Graphics file formats
  • Game videos and cinematics
  • Software to create graphics for games
  • 2D game assets
  • 3D game assets
  • Character design for mobile games
  • Interface and HUD for mobile games graphics

After gameplay quality, graphics are the most important factor in selling a game. Some have argued that good graphics are the most important factor in impulse buying, since most of the time a gameplay demo is not available...

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