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Microsoft XNA 4.0 Game Development Cookbook

You're reading from   Microsoft XNA 4.0 Game Development Cookbook This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691987
Length 356 pages
Edition 1st Edition
Languages
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Author (1):
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Luke Drumm Luke Drumm
Author Profile Icon Luke Drumm
Luke Drumm
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Toc

Table of Contents (15) Chapters Close

Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
1. Preface
1. Applying Special Effects FREE CHAPTER 2. Building 2D and 3D Terrain 3. Procedural Modeling 4. Creating Water and Sky 5. Non-Player Characters 6. Playing with Animation 7. Creating Vehicles 8. Receiving Player Input 9. Networking

Dragging, dropping, and sliding


If you're writing a game for a platform that has either touch or mouse support, then offering the ability for players to drag, drop, and slide elements around the screen can be a surprisingly compelling motivation to play in and of itself.

Getting ready

This recipe requires a selection of 100 by 100 pixel images to form both the background areas and the foreground draggable items. In my example, I created a blank, white texture named "block" for the background and a series of simple, white-lettered textures for the draggable item textures, as shown in the following illustration:

How to do it...

To start dragging and dropping items in your own games:

  1. 1. Begin by adding a new class to hold the state of what has been dropped onto the board and where:

    class Map
    {
    private Dictionary<Point, Icon> iconByPosition =
    new Dictionary<Point, Icon>();
    public bool TryGetIcon(Point position, out Icon icon)
    {
    return iconByPosition.TryGetValue(position, out icon);
    ...
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