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Microsoft XNA 4.0 Game Development Cookbook

You're reading from   Microsoft XNA 4.0 Game Development Cookbook This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691987
Length 356 pages
Edition 1st Edition
Languages
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Author (1):
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Luke Drumm Luke Drumm
Author Profile Icon Luke Drumm
Luke Drumm
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Table of Contents (15) Chapters Close

Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
1. Preface
1. Applying Special Effects FREE CHAPTER 2. Building 2D and 3D Terrain 3. Procedural Modeling 4. Creating Water and Sky 5. Non-Player Characters 6. Playing with Animation 7. Creating Vehicles 8. Receiving Player Input 9. Networking

Chapter 5. Non-Player Characters

In this chapter we will cover:

  • A* pathfinding

  • Character state machines

  • Constructing dialogue

  • Decentralizing behavior

Introduction

This chapter is all about adding intelligence and personality to the Non-Player Characters (NPCs) that inhabit your world, or at least adding enough of an approximation to satisfy the requirements of the game.

Need a gruff old-timer who quickly grows tired of too many questions and storms out of the room in disgust? By the end of this chapter, you should find yourself with the architectural building blocks to know how to construct such an unsavory character.

This chapter also includes a brief exploration into the realm of decentralized behavior, which can be a useful way to model everything from a flock of birds to a traffic jam.

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