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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Git – source control


The term source control or revision control refers to any software aimed at making development in practice both simpler and safer for as many people as possible. In short, it allows you to track and undo changes to your files easily and quickly, as well as share these changes with others. Typically, software development (including game development) relies on two important facts or ingredients. First, it’s a collective effort where multiple developers work together as part of a team, either at the same physical location (such as an office) or across distant locations but sharing a virtual space (such as a virtual office, forum, or even e-mail). Second, during development, developers will tweak, edit, and make improvements to the source code. From these two seemingly simple facts comes a range of important needs that revision control aims to satisfy.

These needs are as follows:

  • Collaboration: When multiple developers work on coding the same project, they’ll usually need...

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