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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary

As we look to make best use of the editor, we look to extend and expand on the default views that Unity gives us.

Through the course of this chapter, we looked at all of the capabilities that Unity gives us to make best use of these features. With these tools in hand, we can make building our games a lot easier and customize Unity to fit our game (rather than the other way a round). The editor is there to help us build our game, so why not improve it.

Several developers graciously share their editor scripts and work in open source libraries, so be sure to look around; you don't need to start from scratch.

We also looked into what is involved in finishing and packaging the game itself with menus and important touch points if you want to stand out.

We covered editor customization, property drawers, custom editors, editor windows, and Gizmos. We also covered architecting the game package with screens and menus and working with saving and loading data.

In the next chapter, we look at...

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