Buttons are UI objects that expect a click from the player. You can create a Button by selecting Create | UI | Button. When you make a button, a Button object with a Text child will be placed in the scene. As with all other UI objects, if no Canvas or Event System is in the scene when you create the Button, a Canvas and Event System will be created for you, with the Canvas being a parent of your new Button:
![](https://static.packt-cdn.com/products/9781787125520/graphics/assets/1b70d692-ead1-47a6-a939-6dd059a6a081.png)
You can delete the child Text object if you do not want to have text displaying on your Button.
The Button object has three main components: The Rect Transform (like all other UI graphical objects), an Image component, and a Button component:
![](https://static.packt-cdn.com/products/9781787125520/graphics/assets/f8541f15-df88-41cb-aa76-749ca561a07e.png)
We'll discuss the Image component more thoroughly in the next chapter, but for now, just know that the Image component determines the look of the Button in its standard state.