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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Testing GUIs

Nothing is more annoying and unprofessional than GUIs that do not scale properly. We have already learned how to scale GUIs properly using the Scale property in the UDim2 data type throughout this chapter. Doing this already makes our GUIs scale properly across different-sized screens.

But there are many devices that you can play Roblox on. Roblox even supports consoles that might be connected to enormous TVs but also supports phones and tablets. While they keep getting bigger, there are still a lot of very small phones out there, and our job is to make our GUIs look fantastic on all of these devices.

Obviously, we cannot purchase every device to see whether our GUIs look good on them, yet we still want to see what they would look like on these devices. Luckily, there is a solution for this. Roblox Studio has a built-in emulator that allows us to pretend to be another device. This way, we can see what GUIs look like, and much more, which we will come back to in a...

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