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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Creating custom events

Previously, we learned that no event gets fired when a character jumps. We started listening to a changed event on a property. This works perfectly. Our current script changes the color of the avatar on a jump change. But what if we wanted to create another script that slowly increases the size of the player’s head. This script needs to listen to the same Jump property, too. Multiple scripts having the same code is a Bad Smell. This is where Custom Events come in handy.

In the following sections, we will learn how to create custom events using bindable events and functions. After that, we will compare them to modules. Finally, we will combine bindable events and modules.

Using bindable events

To make our custom event, we will make a new script. This script will be responsible for managing the event. Then, other scripts can listen to this new event.

But how do we make a custom event? Roblox has something called BindableEvents. These are instances...

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