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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Image warping and video mapping


Until now, we drew images as rigid rectangles of arbitrary shapes. But there is a possibility to draw an image as if it were made from rubber. To achieve this effect, the image is decomposed into a mesh consisting of a number of triangles or quadrangles (quads). Each triangle or quad is rendered with an arbitrary position on its vertices while preserving adjacency relation in the mesh. This gives a rubbery effect to the image.

Tip

Another way to geometrically achieve image distortion is direct pixel modification of the image, which was discussed earlier. But for big images, such methods often work too slowly.

A faster way to draw images with arbitrary modification is using shaders (see the Creating video effects with fragment shaders section in Chapter 8, Using Shaders).

Such methods can be used for implementing the video mapping technology; also known as projection mapping. This technology involves the use of projectors for projecting images on non-flat surfaces...

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