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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Accentuating depth with particle effects

It's easy to establish a sense of scale indoors, but sometimes when you're in a large open space, it's difficult to see how far away something is, even with the depth perception that the Oculus Rift enables. To mitigate this, many VR games and experiences use a subtle global particle effect to give players a depth reference independent of the level's geometry. In this section, we'll explore Unity's Shuriken particle system to explore how a technique like this is implemented.

Open the Create menu in the Hierarchy window and select Particle System to create a new default particle system in your scene. It won't look like much to begin with, just simple white dots emitting from a point in a conical shape:

Accentuating depth with particle effects

We can edit the particle properties directly in the Inspector panel, but the system is pretty complex, so we can also expand it out into its own menu to get a better view of what we're editing. Open...

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