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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Getting started with Unity

Unity3D is a complex engine, but it's very easy to get started with. In this section, we'll cover every aspect of the engine you need in order to build and deploy your first VR experience, but we'll be exploring different capabilities of the engine every chapter. Unity3D offers support for a few different languages, but all code we write in this book will be C#.

Installing the Unity3D engine

To install Unity, navigate to http://www.unity3d.com/ and download the installation assistant from the front page. Unity offers a Personal and Professional edition; the Personal edition is free and contains everything you need to create a VR application. Also, create a Unity account on the page to manage your license and other account-based services.

Note

Unity's Professional edition isn't required for virtual reality development, but it does provide some helpful tools for finalizing your game before you sell it, such as the ability to remove the Unity...

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