Summary
In this chapter, we laid the foundations for the rest of the book. By now, you should be familiar with how the code is structured and how to use it. We introduced the Raptor Engine, and we have provided an overview of the main classes and libraries that are going to be used throughout the book.
We have presented the glTF format of the 3D models and how we parse this format into objects that will be used for rendering. We gave a brief introduction to PBR modeling and our implementation of it. Finally, we introduced RenderDoc and how it can be used to debug rendering issues or to understand how a frame is built.
In the next chapter, we are going to look at how to improve our resource management!