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LiveCode Mobile Development Beginner's Guide (2nd Edition)

You're reading from   LiveCode Mobile Development Beginner's Guide (2nd Edition) Create interactive mobile apps for Android and iOS with LiveCode

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781849699655
Length 256 pages
Edition 1st Edition
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Authors (2):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
Joel W Gerdeen Joel W Gerdeen
Author Profile Icon Joel W Gerdeen
Joel W Gerdeen
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Toc

Table of Contents (10) Chapters Close

Preface 1. LiveCode Fundamentals FREE CHAPTER 2. Getting Started with LiveCode Mobile 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device A. Extending LiveCode Index

Time for action – making a racecar


Take as much time as you would like to create an image of the car. Make it so that it faces right. Then, once it's in the stack, we'll start adding the required functions to its script. A size of about 40 pixels across should be about right. Our sample car is also available on www.PacktPub.com. The following is a close-up image of what we're talking about, as seen in Photoshop:

Yours can be even better than that, if you like! Save it as a 24-bit PNG that has transparency. Ok, start your engines…:

  1. Import the image as a control and place it somewhere in the white area of the ImageDataTests stack. Name it car1.

  2. Duplicate the image as many times as you like (the following script can handle up to 100 cars) and name each one as a sequence, car2, car3, and so on.

  3. Arguably, the correct object-oriented way to proceed would be to place some functions on the images and some in the card or stack script, but for performance reasons, we'll put everything in the stack script...

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