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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Chapter 3. Making That Snake Slick

In this chapter, we will take our Snake project further towards being a complete game. This will include more on collisions, restarting the game, and maintaining a high score. You will also learn how to use LibGDX to help in making it easier to debug your game along with how to handle multiple screen sizes.

The following will be covered in this chapter:

  • Introducing the ShapeRenderer class
  • More on collisions
  • Game state
  • High score
  • Handling different screen sizes
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