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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Introducing joints


Box2D provides you with a powerful set of joints to connect bodies together or simply to the world with some particular constraints.

A wise usage of this tool can make the difference in your game with realistic physics behavior such as ragdolls, vehicles, ropes, and doors.

This recipe provides an explanation for each individual joint type. After reading it, you will be able to decide between a wide range of possibilities, which is the most suitable joint to achieve a specific real-life behavior. However, the best way to understand the upcoming explanation is to make a visit to the source code and run it.

Getting ready

Before getting on with it, one should mention that creating a joint follows the same line as creating bodies. We will make use of JointDef to construct the joint itself. In addition, you could build it through initialization functions, but they are only intended for prototyping purposes as defining the geometry directly makes the joint behavior more robust.

The...

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