Summary
In this chapter, we have taken a quick tour of mobile game development using Stencyl. Before we dived into testing a few of the features that are unique to mobile devices, we had a look at some of the configuration issues relating to the creation of mobile games: understanding the difference between testing and publishing mobile games, membership of the relevant app store programs, along with a quick look at certification requirements.
We then examined some of the practical differences between the platforms that Stencyl can target, and found that there are some interesting features available on many mobile devices that can be used to great effect when developing games.
The last step of our short journey into the world of mobile development with Stencyl was to carry out some practical experiments and exercises to learn how to use a mobile device's accelerometer and touchscreen for controlling gameplay. We discovered that, despite the technical complexities of the built-in hardware of...