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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Detecting touches on the screen


In our retro squash game, we will have no UI buttons, so we cannot use the OnClickListener interface and override the onClick method. This is not a problem, however. We will just use another interface to suit our situation. We will use OnTouchListener and override the onTouchEvent method. It works a bit differently, so let's take a look at implementing it before we dive into the game code.

We must implement the OnTouchListener interface for the activity we want to listen to touches in, like this:

public class MainActivity extends Activity implements View.OnTouchListener{

Then we can override the onTouchEvent method, perhaps a bit like this.

@Override
public boolean onTouchEvent(MotionEvent motionEvent) {
  float x = motionEvent.getX();
  float y = motionEvent.getY();
  //do something with the x and y values
  return false;
}

The x variable will hold the horizontal value of the position on the screen that was touched, and y will hold the vertical position. It is...

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