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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Enhancing our math game


We are going to add some features to our math game using what we have just learned about methods and loops.

As usual, the code is available for copying in the Chapter4 folder of the code download. The project is in the MathGameChapter4 subfolder and encompasses all the remaining phases of improvement covered in this chapter, including enhancing the UI, amending our game activity, setQuestion, updateScoreAndLevel, isCorrect, and calling our new methods.

We will make the game change the question after each time we attempt the answer.

We will also add difficulty levels to questions and random questions but within a range appropriate for that difficulty level.

We will show and update our score. The score goes up faster depending on the difficulty level of the question answered correctly.

If the player gets a question wrong, the difficulty goes back to the easiest level and the score to zero.

Enhancing the UI

Let's get on with modifying our math game UI to incorporate our new...

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