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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Creating modal dialogs and using text input


Often, there are moments in the game when you need to display a dialog and require the user to choose an option before continuing. For example, you might want to prompt for the player's name when they achieve a highscore.

Of course, you can just use the pushScene: method and display the whole new scene. However, sometimes, these dialogs are so small and you want them to cover only a small portion of the underlying scene.

Also, sometimes, you don't want to suspend the running scene while showing the dialog. There are tons of other cases when you might want to show a modal dialog without a separate scene.

In this chapter, we are going to create several custom dialogs and use the built-in UIAlertView class. We are going to create a pause dialog, a dialog to enter the highscore, and a dialog that is displayed after you win or lose the game.

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