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Learning D3.js 5 Mapping

You're reading from   Learning D3.js 5 Mapping Build cutting-edge maps and visualizations with JavaScript

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Length 298 pages
Edition 2nd Edition
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Authors (3):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
Author Profile Icon Oscar Villarreal
Oscar Villarreal
Lars Verspohl Lars Verspohl
Author Profile Icon Lars Verspohl
Lars Verspohl
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Toc

Table of Contents (13) Chapters Close

Preface 1. Gathering Your Cartography Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Summary

You have officially seen and used Canvas. You’ve reveled in its shining moments and mastered its quirks. You have started with a royal blue rectangle and have now successfully built a whole world, which you can spin, resize as desired, and retrieve country-specific information from. On the way, you have also seen how Canvas works in comparison to SVG. You have learned about the benefits and issues when coding a little closer to the graphics processing part of your machine.

The idea of these chapters has, of course, been to extend your technical skill set. However, beyond that, it’s the alternative concept of how to approach Canvas—the procedural style, the game loop routine, and the way Canvas interacts with D3—that broadens your horizon as a developer and allows for a different perspective to tackle problems.

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