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Learning D3.js 5 Mapping

You're reading from   Learning D3.js 5 Mapping Build cutting-edge maps and visualizations with JavaScript

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Length 298 pages
Edition 2nd Edition
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Authors (3):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
Author Profile Icon Oscar Villarreal
Oscar Villarreal
Lars Verspohl Lars Verspohl
Author Profile Icon Lars Verspohl
Lars Verspohl
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Table of Contents (13) Chapters Close

Preface 1. Gathering Your Cartography Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Choosing Canvas or SVG

You have already seen some benefits and some challenges to overcome when working with either of the two rendering methods. This section is supposed to summarize the most important differences. As such, it should give you a good understanding of what to use in which circumstance. Note, that I am juxtaposing SVG and Canvas rather than HTML and SVG with Canvas. It seems appropriate to focus on SVG as it is D3's main building block due to its visualization advantages. However, the same logic applies to the equally retained HTML.

Reasons to choose SVG

Let's first look at the SVG benefits:

  • SVG is a vector-based graphics system. It allows resolution independent drawings you can scale without affecting...
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