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Learning D

You're reading from   Learning D Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783552481
Length 464 pages
Edition 1st Edition
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Author (1):
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Michael Parker Michael Parker
Author Profile Icon Michael Parker
Michael Parker
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Table of Contents (13) Chapters Close

Preface 1. How to Get a D in Programming 2. Building a Foundation with D Fundamentals FREE CHAPTER 3. Programming Objects the D Way 4. Running Code at Compile Time 5. Generic Programming Made Easy 6. Understanding Ranges 7. Composing Functional Pipelines with Algorithms and Ranges 8. Exploring the Wide World of D 9. Connecting D with C 10. Taking D Online 11. Taking D to the Next Level Index

Template basics


As a barebones definition, we might say that a template is a block of code that doesn't exist until it is used. A template can be declared in a source module, but if it is never instantiated, it doesn't get compiled into the final binary. Further, there are different ways to declare a template and several ways to control how it is compiled into the binary. In this section, we're going to explore the former.

Templates as code blocks

A template declaration looks somewhat like a function declaration. It opens with the template keyword, followed by an identifier, a parameter list, and then a pair of braces for the body. The body may contain any valid D declaration except module declarations, as the following example demonstrates:

template MyTemplate(T) {
  T val;
  void printVal() {
    import std.stdio : writeln;
    writeln("The type is ", typeid(T));
    writeln("The value is ", val);
  }
}

The first line declares a template named MyTemplate that takes one parameter, T. This isn...

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