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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Coding collision detection

To detect collision, we add a new function in the GameplayLayer class that will detect collision between two CCSprites and return a value after checking whether the collision occurred or not.

Add the following to the GameplayLayer.h file:

bool checkBoxCollision(CCSprite* box1, CCSprite *box2);

And at the end of GameplayLayer.cpp, add the following:

bool GameplayLayer::checkBoxCollision(CCSprite* box1, CCSprite *box2)
{
    CCRect box1Rect = box1->boundingBox();
      
    
    CCRect box2Rect = box2->boundingBox();
    
    
    if (box1Rect.intersectsRect(box2Rect))
    {
        return true;
    }
    else
    {
        return false;
    }
}

This code gets the two sprites that are given to it, and then for each of the sprites, it builds a collision box depending upon the position, width, and height of the object.

CCRect has an inbuilt function, which we can use if one rectangle is touching the other rectangle. If it interacts, we return true, and if it doesn...

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