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Learning Cocos2d-JS Game Development
Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development: Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Profile Icon Emanuele Feronato
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Mex$486.99 Mex$541.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9 (11 Ratings)
eBook Jan 2015 188 pages 1st Edition
eBook
Mex$486.99 Mex$541.99
Paperback
Mex$676.99
Subscription
Free Trial
Arrow left icon
Profile Icon Emanuele Feronato
Arrow right icon
Mex$486.99 Mex$541.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9 (11 Ratings)
eBook Jan 2015 188 pages 1st Edition
eBook
Mex$486.99 Mex$541.99
Paperback
Mex$676.99
Subscription
Free Trial
eBook
Mex$486.99 Mex$541.99
Paperback
Mex$676.99
Subscription
Free Trial

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Learning Cocos2d-JS Game Development

Chapter 1. Hello World – A Cross-platform Game

The legend says that the first working script you should do when learning a new language is the classic Hello World printed somewhere on the screen.

This chapter will guide you through the creation of a cross-platform Hello World example, covering these concepts:

  • The theory behind the creation of cross platform games
  • Cocos2d-JS installation and setup
  • A Cocos2d-JS project blueprint
  • Scenes, Layers, and Sprites
  • Preloading images
  • Adding images
  • Removing images

By the end of the chapter, you will be able to create a template project to create any kind of Cocos2d-JS cross-platform game that is capable of running on various devices at different resolutions.

Why should I make cross-platform games?

This is a very important question. I asked it to myself a lot of times when HTML5 mobile gaming started to become popular. I was just thinking it was a waste of time to simply care about the different screen resolutions and aspect ratios, so my first HTML5 game was made to perfectly fit my iPad 2 tablet.

When I finally showed it to sponsors, most of them said something like "Hey, I like the game, but unfortunately it does not look that good on my iPhone". "Don't worry", I said, "you'll get the game optimized for iPad and iPhone". Unfortunately, it did not look that good on the Galaxy Note. Neither did it on the Samsung S4.

You can imagine the rest of this story. I found myself almost rewriting the game with a series of if.. then.. else loops, trying to make it look good on any device.

This is why you should make a cross-platform game: To code once and rule them all. Focus on game development and let a framework do the dirty work for you.

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Description

If you are a Java developer who wants to learn about Java EE, this is the book for you. It's also ideal for developers who already have experience with the Java EE platform but would like to learn more about the new Java EE 7 features by analyzing fully functional sample applications using the new application server WildFly.

Product Details

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Publication date : Jan 12, 2015
Length: 188 pages
Edition : 1st
Language : English
ISBN-13 : 9781784391546
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Product Details

Publication date : Jan 12, 2015
Length: 188 pages
Edition : 1st
Language : English
ISBN-13 : 9781784391546
Languages :
Tools :

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Frequently bought together


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Total Mex$ 2,358.97
Learning Cocos2d-JS Game Development
Mex$676.99
Cocos2d-x by example (update)
Mex$1004.99
Cocos2d Game Development Essentials
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Total Mex$ 2,358.97 Stars icon

Table of Contents

10 Chapters
1. Hello World – A Cross-platform Game Chevron down icon Chevron up icon
2. Adding Interactivity – The Making of a Concentration Game Chevron down icon Chevron up icon
3. Moving Sprites Around the Screen – An Endless Runner Chevron down icon Chevron up icon
4. Learn about Swipes through the making of Sokoban Chevron down icon Chevron up icon
5. Become a Musical Maestro Chevron down icon Chevron up icon
6. Controlling the Game with Virtual Pads Chevron down icon Chevron up icon
7. Adding Physics to Your Games Using the Box2D Engine Chevron down icon Chevron up icon
8. Adding Physics to Your Games Using the Chipmunk2D Engine Chevron down icon Chevron up icon
9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9
(11 Ratings)
5 star 45.5%
4 star 18.2%
3 star 18.2%
2 star 18.2%
1 star 0%
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Hugo Dec 14, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a Learning Cocos2d-JS book, this is a spectacular book, the author give a lot of examples about engine features, you can start to make your gamesusing physics(Box2D and Chipmunk), endless runner, particle, virtual pads, swipe gestures, grid levels, etc.The JS port of the Cocos2d-X engine is good, and the author is a great writer (his blog is really awesome), but, some people talks about this cross platform powers of Cocos2d-JS, that is possible to use on web and on devices, I thought that the author could give more information about, I have few questions about native development and more about to publish on web... and I'm not a complete beginner on Cocos2d-x C++ version, but the Cocos2d-x community is so active that all my questions about Android side was solved, but for web I am just starting, all examples run in every platform, you just need to know how to do it, isn't just HTML5, after you know how to use this engine for each platform in command line, isn't so complicated and it is on README file on root folder, you will see how powerful this book is and after that you will simply love it, as the title says "Learning Cocos2d-JS", this book is a powerful tool to you learn to make games, Cocos2d-JS is really fast for test, for my games the stability and performance was almost like native.
Amazon Verified review Amazon
iPaul Mar 23, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a good intro to game development if you are a JavaScript programmer, if you are a JavaScript beginner you should probably learn some JS (there are a lot of free intros online). The author will hold your hand into building a complete cross platform game while teaching you the in and outs of Cocos2d-JS (the JavaScript version of Cocos2d-x).
Amazon Verified review Amazon
Pradyumna Mar 25, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I have worked with Cocos2D on iOS and have planned to develop cross platform games using some framework. That is when I got to know about Cocos2d-JS and this book gives you a clear cut explanation and a good flow on how to carry on with developing games and there are types of games that will be explained in the book. Thanks to Emanuele (Y)..
Amazon Verified review Amazon
Andrew McNutt Jan 27, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This was a fantastic book. There are a couple errors on the Kindle edition(the version I bought) but the code examples are all there. The different chapters each provide very useful information. I look forward to other books from this author.A little more on the book itself. This is great if you are completely new to Cocos2d-js(as I was). After reading the book I feel it gave me a solid base as to where to dive deeper on certain topics for a game I am working on. If you are new to Cocos2d-js it is well worth the money.
Amazon Verified review Amazon
CH Tan Mar 23, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It is a good book for the beginner to learn game programming theory with the examples. (I'm new to game programming)For me it still require the beginner to learn some basic knowledge of Javascript before get into this.The explanation after the code line by line, able to help the reader understand it clearly.That was less book teach about the Cocos2d-JS right now on the market. Will looking for more books about Cocos2d-JS programming books from Emanuele Feronato. Hope will release the Advanced Game Development soon.
Amazon Verified review Amazon
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