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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Declaring a variable and its type


Every variable that we want to use in a script must be declared in a statement. What does that mean? Well, before Unity can use a variable, we have to tell Unity about it first. Okay then, what are we supposed to tell Unity about the variable?

There are only three absolute requirements to declare a variable and they are as follows:

  • We have to specify the type of data that a variable can store

  • We have to provide a name for the variable

  • We have to end the declaration statement with a semicolon

The following is the syntax we use to declare a variable:

typeOfData nameOfTheVariable;

Let's use one of the LearningScript variables as an example; the following is how we declare a variable with the bare minimum requirements:

int number1;

This is what we have:

  • Requirement #1 is the type of data that number1 can store, which in this case is an int, meaning an integer

  • Requirement #2 is a name, which is number1

  • Requirement #3 is the semicolon at the end

The second requirement...

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