Learn C# programming basics, terminology, and coding best practices
Become confident with Unity fundamentals and features in line with Unity 2021
Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity
Description
The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.
This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.
The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.
By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Who is this book for?
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You’ll still be able to follow along if you don’t have programming experience, but knowing the basics will help you get the most out of this book.
What you will learn
Follow simple steps and examples to create and implement C# scripts in Unity
Develop a 3D mindset to build games that come to life
Create basic game mechanics such as player controllers and shooting projectiles using C#
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Learn how to handle text, XML, and JSON data to save and load your game data
Explore the basics of AI for games and implement them to control enemy behavior
I can't speak more highly about this book and the author. I've searched far for a book that teaches Unity in the way this does.Unity's own tutorials while I believe are useful, tend to not show you the absolute base stuff which I feel like this book does perfectly, especially with dealing with primitives. Also the thing I really like about this book is that it starts you out with the coding and not making you navigate Unitys UI right off the bat. I feel like that is a vastly important decision that really makes this book perfect if you're the type of learning I am. To me, I learn more by making stuff work in code then with a GUI, and this book perfectly mixes the two with more of a reliance on the former.
Amazon Verified review
Forrest SeversonMay 23, 2023
5
This book is wonderful and helped me relearn Unity after getting out of the Army.
Amazon Verified review
Jarvis HillJan 24, 2022
5
Learning C# by Developing Games is a really great book to pick up if you're trying to get into unity development. The book initially walks you through everything you need to know to get started. The early chapters familiarized you with C# and Visual Studio editor. Then you’ll go over everything you need to know about the fundamentals of programming. You’ll review the basics like variables and methods. As you get deeper into the book you gain more in-depth knowledge. The book does a great job of teaching you how to control the flow of the code through the use of If and Switch conditional Statements which makes it easier to work with collections like Arrays, List, and Dictionaries. You’ll end up gaining a better understanding of Object Oriented Programing. Later chapters will explain the differences between Classes and Struct and went to use them. As you make your way towards the end of the book you will start to learn more complex things like How to code the Gameplay Mechanics, control and move your player, and how to code the Enemy AI’s movement and Behaviors. You even learn how to save and load the game's data using JSON and XML. This book is a great read and I highly recommend it.
Amazon Verified review
Rich TannerNov 12, 2021
5
This text is a great introduction to both Unity and to C#, and serves as a wonderful refresher if you’ve experience in either topic.I’ve been playing in both C# and Unity for years now, and I even found a few brand new tidbits among the fun projects within.I plan to assign this resource for future college courses, and, quite frankly, this is the textbook I wish I had written myself!Great work Harrison Ferrone and Packt!
Amazon Verified review
Jonathan BallJun 08, 2022
5
This is a very inspirational and informative book. I already have some C# experience but had 0 experience with Unity and found it to be a fantastic intro. The simple game that you will build from this book is very exciting for a newcomer and I highly recommend it to anyone that loves video games and wants to become a .net / C# developer.This book is however not the be all and end all to C# programming as the author will even tell you so you will still need to keep learning C# after the book is done to become anything of a decent C# programmer.I did not buy this book from Amazon but from Packt publishing so that is why I am not a verified purchaser although Kindle is an amazing book reading app so perhaps have a look at the Kindle edition on Amazon.
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi
Economy: Delivery to most addresses in the US within 10-15 business days
Premium: Trackable Delivery to most addresses in the US within 3-8 business days
UK:
Economy: Delivery to most addresses in the U.K. within 7-9 business days. Shipments are not trackable
Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days! Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands
EU:
Premium: Trackable delivery to most EU destinations within 4-9 business days.
Australia:
Economy: Can deliver to P. O. Boxes and private residences. Trackable service with delivery to addresses in Australia only. Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro Delivery time is up to 15 business days for remote areas of WA, NT & QLD.
Premium: Delivery to addresses in Australia only Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.
India:
Premium: Delivery to most Indian addresses within 5-6 business days
Rest of the World:
Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days
Asia:
Premium: Delivery to most Asian addresses within 5-9 business days
Disclaimer: All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.
Unfortunately, due to several restrictions, we are unable to ship to the following countries:
Afghanistan
American Samoa
Belarus
Brunei Darussalam
Central African Republic
The Democratic Republic of Congo
Eritrea
Guinea-bissau
Iran
Lebanon
Libiya Arab Jamahriya
Somalia
Sudan
Russian Federation
Syrian Arab Republic
Ukraine
Venezuela
What is custom duty/charge?
Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.
Do I have to pay customs charges for the print book order?
The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.
A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.
How do I know my custom duty charges?
The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.
For example:
If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order?
Cancellation Policy for Published Printed Books:
You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.
Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.
What is your returns and refunds policy?
Return Policy:
We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:
If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.
On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.
What tax is charged?
Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.
What payment methods can I use?
You can pay with the following card types:
Visa Debit
Visa Credit
MasterCard
PayPal
What is the delivery time and cost of print books?
Shipping Details
USA:
'
Economy: Delivery to most addresses in the US within 10-15 business days
Premium: Trackable Delivery to most addresses in the US within 3-8 business days
UK:
Economy: Delivery to most addresses in the U.K. within 7-9 business days. Shipments are not trackable
Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days! Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands
EU:
Premium: Trackable delivery to most EU destinations within 4-9 business days.
Australia:
Economy: Can deliver to P. O. Boxes and private residences. Trackable service with delivery to addresses in Australia only. Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro Delivery time is up to 15 business days for remote areas of WA, NT & QLD.
Premium: Delivery to addresses in Australia only Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.
India:
Premium: Delivery to most Indian addresses within 5-6 business days
Rest of the World:
Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days
Asia:
Premium: Delivery to most Asian addresses within 5-9 business days
Disclaimer: All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.
Unfortunately, due to several restrictions, we are unable to ship to the following countries: