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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Working with objects is a class act


Throughout the book, we have been talking about objects without worrying too much about what exactly means or what it is. It can be confusing at first because we know what an object is in real life, it's practically everything that humankind has created, a phone, a computer, pen, paper, keyboard, keys, all these are objects, but can we say the same regarding Unity objects? To simplify the answer, everything that we put inside of our scene inside Unity, is an object.

It doesn't matter if it's the playable character or a background image; everything that we create or add inside the scene automatically becomes an object. In the virtual world of gaming, most people consider things they can see on the screen to be objects:

If you can expand your mind just a little bit more, perhaps you can accept that not all objects in Unity have to be something you can see in a game Scene. In fact, the vast majority of objects in Unity are not visible in the Scene.

In a computer...

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