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Learn WinUI 3.0

You're reading from   Learn WinUI 3.0 Leverage the power of WinUI, the future of native Windows application development

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800208667
Length 440 pages
Edition 1st Edition
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Author (1):
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Alvin Ashcraft Alvin Ashcraft
Author Profile Icon Alvin Ashcraft
Alvin Ashcraft
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Introduction to WinUI and Windows Applications
2. Chapter 1: Introduction to WinUI FREE CHAPTER 3. Chapter 2: Configuring the Development Environment and Creating the Project 4. Chapter 3: MVVM for Maintainability and Testability 5. Chapter 4: Advanced MVVM Concepts 6. Chapter 5: Exploring WinUI Controls 7. Chapter 6: Leveraging Data and Services 8. Section 2: Extending WinUI and Modernizing Applications
9. Chapter 7: Fluent Design System for Windows Applications 10. Chapter 8: Building WinUI Apps with .NET 5 11. Chapter 9: Enhancing Applications with the Windows Community Toolkit 12. Chapter 10: Modernizing Existing Win32 Applications with XAML Islands 13. Section 3: Build and Deploy on Windows and Beyond
14. Chapter 11: Debugging WinUI Applications with Visual Studio 15. Chapter 12: Hosting an ASP.NET Core Blazor Application in WinUI 16. Chapter 13: Building, Releasing, and Monitoring Applications with Visual Studio App Center 17. Chapter 14: Packaging and Deploying WinUI Applications 18. Assessments 19. Other Books You May Enjoy

Chapter 4: Advanced MVVM Concepts

After learning the basics of the MVVM pattern and its implementation in WinUI, it's now time to build on that knowledge base to handle some more advanced techniques. Now you will learn how to keep components loosely coupled and testable when adding new dependencies to the project.

Few modern applications have only a single page or window. There are MVVM techniques that can be leveraged to navigate between pages from a ViewModel command without being coupled with the UI layer.

In this chapter, you will learn the following concepts:

  • Understanding the basics of Dependency Injection (DI)
  • Leveraging DI to expose view model classes to WinUI views
  • Using MVVM and x:Bind to handle more UI events with event handlers in the view model
  • Navigating between pages with MVVM and DI

By the end of this chapter, you will have a deeper understanding of the MVVM pattern and will know how to decouple your view models from any external...

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