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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Rendering to a canvas and using it as a texture

In this section, we will look at two different examples. First, we will look at how you can use the canvas to create a simple texture and apply it to a mesh; after that, we’ll go one step further and create a canvas that can be used as a bump map, using a randomly generated pattern.

Using the canvas as a color map

In this first example, we’ll render a fractal to an HTML Canvas element and use that as a color map for our mesh. The following screenshot shows this example (texture-canvas-as-color-map.html):

Figure 10.29 – Using an HTML canvas as a texture

Figure 10.29 – Using an HTML canvas as a texture

First, we’ll look at the code required to render the fractal:

import Mandelbrot from 'mandelbrot-canvas'
...
const div = document.createElement('div')
div.id = 'mandelbrot'
div.style = 'position: absolute'
document.body.append(div)
const mandelbrot = new Mandelbrot(document.getElementById...
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