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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Summary

The goal of this chapter was to give you an understanding of soft body simulations so that you can go out and create your own without having to test every setting to see what it does! We have learned quite a bit, so let’s do a quick recap!

First, we discussed how a soft body simulation works and what you need to get started. Then, we learned about collision objects and how they interact with the simulation. Next up were all the settings for soft body objects. We talked about vertex groups and how they interact with Soft Body Goal. We went over all the settings for Edges, Self Collision, Solver, and Field Weights, and finally, we ended by learning how to interact multiple soft body objects together.

A soft body simulation is very useful and can save a lot of time when animating and modeling. Be sure to use it in the right way, though, because it is sometimes simpler to do a quick animation rather than a full soft body simulation. In the next chapter, we will be...

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