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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Creating and using Atlas


Atlas is a useful tool for any app because it permits the condensing of all the pictures that we are going to use in the app in just two simple files. Atlas has the advantage that the app only needs to load just one image file, which is less error susceptible, and also it is cheaper in resource usage than loading several images, especially if it's done over the Web. The Atlas area is used a lot in games for rendering. This recipe will use a button that will swap the background images when clicked.

Getting ready

We will need three different pictures in standard formats (that is, PNG or JPEG). With these pictures, we will create an Atlas. From the terminal, go to the directory where the pictures are. There, use the instruction:

$ python -m kivy.atlasmyatlas 2065 *.png

We create an Atlas file with the name myatlas. The number 2065 is the size of the Atlas, which is supposed to be square, in this case 2065x2065 pixels. We should carefully decide this number. We should...

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