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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Defining widget events

Now, we will study the events that are called widget-defined events. These kinds of events are inherent to the widget. This recipe will illustrate it with probably the most common widget—the button. We will perform two events: one when the button is pressed and the other when the button state is changed.

Getting ready

In this recipe, it is necessary to clear the difference between the state of the button and press action. Because the states of the button are not pressed and no pressed, they actually are normal and down. The press action changes between both states of the button.

How to do it…

To accomplish the end goal, follow these steps:

  1. First in the KV file, declare an empty label using the following code:
    <MyW>:
        Label:
            id: label1
            pos: 200,200
            text: ''
  2. In the Python code, define the widget class.
  3. In the widget class, define constructor __init__() within a button.
  4. Bind the callback methods to the button.
  5. Define the...
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