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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Installation of the particle system

A particle system is a collection of separate tiny objects called particles. They are added to scenes and nodes as emitter nodes, which control its position and motion in the scene. These particle systems are used to add some cool effects to the scene, which are highly intense effects such as fire, smoke, explosions, rain, water, and many more.

In this section, we will discuss how the particle system tools are installed and created for specific effect to be added in the game in the upcoming sections.

Getting ready

Before iOS 7, there were open source particle editors used for the creation of particle systems. However, from iOS 7, there is an in-built support to create particle systems using a tool called Particle Editor, which comes integrated with Xcode 5.0. So the prerequisite for this section is having iOS 7 and Xcode 5 to create some cool particle effects.

How to do it

For creation and implementation of particle systems, we will use Particle Editor. This...

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