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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Adding sound into a game


A game can only be complete with different music and sound effects. There can be background music in the game along with sound effects at each action, such as, when the user taps, we can play a sound, and later, we can play a sound when a player hits an obstacle or some other element in the main game. We can also have different music at different levels. Sound effects play a vital role in enhancing the overall gaming experience, as they indulge the user in a holistic gaming experience.

Adding sounds into a Sprite Kit game

There are two ways to add sound effects in a Sprite Kit game:

  • Using SKActions

  • Using the AVFoundation framework

Adding sound effects using SKActions is not efficient, as compared to the AVFoundation framework. SKActions has a lot of limitations, such as that one cannot pause or play the sound in the middle of gameplay, and so on. Hence, it is advisable to use AVFoundation.

Adding sound into our Platformer game

Let's add sound effects in our Platformer...

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