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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Summary

In this chapter, we discussed about our Platformer game and every aspect of it, starting from the first chapter of this book to the most recent one. We also discussed how you can apply new thoughts and ventures in this Platformer game and expand it further to make it the next big hit in the Apple app store. Lastly, we studied about Game Center and discussed in brief about its integration into a Sprite Kit game.

That being said, we are drawing the finishing line on our iOS game development book with the thought that a list of new games will storm the App Store, and this book will have been a great influence to the developers of those new platformer games. I am hoping to see some exciting titles from you guys. Good luck!

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