Chapter 1. An Introduction to Sprite Kit
In this book we will be discussing about iOS game development using Sprite Kit. We will be taking a fun approach and shall make an actual 2D platform game on the iPhone in the process. We are going to develop a 2D (two dimensional) game; a game which relies on only two coordinates. Some famous 2D games include Mario, Hill Climb Racing, Angry Birds, Cut the Rope, and so on.
A 2D game only deals with two dimensions along x and y axes (left/right and up/down) but not along the z axis (forward/backward). So basically, players cannot rotate or move the camera freely in a 3D space to view objects from other angles and perspectives. Although there are exceptions such as 2.5D games; we will be talking about that in later chapters. So, let's not keep things waiting and dive into the book.