Index
A
- A7 Processor / Why is Metal faster than OpenGL ES?
- Advertising Identifier (IDFA) / Submitting your game for review
- affected by gravity toggle / Particle systems
- agents
- about / State machines, Agents, goals, and behaviors
- API
- state validation / Why is Metal faster than OpenGL ES?
- shader compilation / Why is Metal faster than OpenGL ES?
- work, sending to GPU / Why is Metal faster than OpenGL ES?
- Apple Metal API
- about / The Apple Metal API and the graphics pipeline
- CPU framework level / CPU/GPU framework levels
- GPU framework level / CPU/GPU framework levels
- graphics pipeline overview / Graphics pipeline overview
- Apple Watch
- about / The Apple Watch
- app slicing
- about / Assets, sprites, and icons
- URL / Assets, sprites, and icons
- app submission process
- about / The ever changing process of app submission
- prerequisites / Before submitting your app
- apps, preparing for iTunes Connect / Preparing our apps for iTunes...